What is Computer Lunch?

Founded in 2009 by husband and wife team Andrew Garrahan and Kati Nawrocki, Computer Lunch game studio was formed with the goal of creating games that playfully explore the world around us.

Contact Us


Have a question, comment, or suggestion about one of our games? Want to get in touch with us? Drop us a line anytime at lunch@computerlunch.com

Location


When not working from home, Computer Lunch can be found at the Gumbo Games collective offices in Dumbo, Brooklyn.

Careers


Looking to join our team? You can find our active job listings HERE.

Our Team

For over a decade, Computer Lunch has been using games to investigate everything from physics and biology to technology and natural history. Our small team works together to find creative solutions to problems, craft beautiful worlds, and develop innovative and fun gameplay.

Andrew Garrahan

Andrew Garrahan

CEO / Studio Head

Andrew Garrahan is a New York based artist, programmer and game developer. His clients have included Adult Swim, Zynga, Redbull, IBM, FakeLove, and much more. Andrew has previously taught game design and programming at NYFA, NYU, SVA, and Playcrafting. His favorite games are Super Mario World, System Shock 2, and Demon's Souls.

Kati Nawrocki

Kati Nawrocki

Creative Director, Explore Events

Former Studio Art Director at Dots (Two Dots) and Global Creative Director at The Economist, Kati co-founded Computer Lunch in 2016. Her background in fine arts (Pratt Institute) comes in about as handy in her daily work life as her general fascination with the human mind. ENFP, 4-with-3-wing, Aquarius

John Rhee

John Rhee

Game Director, Main Game

John Rhee is a Microsoft Excel drone turned indie game developer. When he's not working on Cell to Singularity, you can find him making other stuff, eating, or assembling furniture at Gumbo. His favorite games include Quake II, Into the Breach, and Morrowind, and according to him, VI and Tactics are the best Final Fantasies.

Emily Lim

Emily Lim

Director of Marketing

An avid RPG lover and Warrior of Light, Emily Lim has leveled up her career in games marketing with companies such as Nexon and Dots. A multimedia artist with a minor in web game development, she has a strong passion for art, toys, and technology. You’ll always find her pursuing her next creative hobby.

Kohta Wajima

Kohta Wajima

Head of Product

Kohta grew up as a Nintendo fanboy playing games, and after more than a decade in the games industry, he would love to tell his younger self "it's ok, trust me, it's research." He is a connosieur of wine, french fries, and credit card points.

Sam Gothelf

Sam Gothelf

Live Ops Producer

Sam Gothelf is a game producer and game designer with a BFA from Long Island University Post majoring in game design and development and minoring in graphic design. When he’s not working on the Explore Events team, he is hard at work on his own game and would love to share more if you ask.

Emily Grimaldi

Emily Grimaldi

Senior Marketing Artist & Social Media Manager

Emily "Emi" Grimaldi is a marketing artist and illustrator with a BFA in film from School of Visual Arts. With seven years experience in the games industry, her specialty is designing narratives in visual media. When she's not lurking on the Cell To Singularity Instagram page, you can find her editing TikToks, making absurdist art or playing PS5 games.

Ryan Su

Ryan Su

Gameplay Programmer

Ryan Su is a Game Developer based in Brooklyn. He has a masters in digital media from New York University though his undergrad was in engineering. In his free time, Ryan enjoys playing games as well as making games. His favorite video game genres are RPGs.

Genaro Vallejo

Genaro Vallejo

QA Lead & Release Coordinator

Genaro Vallejo is a game developer based in Long Island who moved to New York City to pursue his dream of becoming a game designer. He has experience in both American and Mexican game studios and co-developed the indie game Borders. In his free time, Genaro enjoys playing competitive strategy games and RPGs, as well as jogging.

Olga Andreyeva

Olga Andreyeva

Technical Artist

While finishing her BFA in Fine Arts at Pratt Institute, Olga Andreyeva stumbled upon the world of indie games. Now, a technical artist at Computer Lunch with over ten years of experience across various roles, she also creates her ongoing webcomic, Xantara, which she showcases at conventions along with art prints and merch.

Annamaria Koshy

Annamaria Koshy

Game Designer

Annamaria spends half her time drowning in spreadsheets and the other half drowning in code. When she comes up for air, she spends her free time playing D&D, delving into co-op games, or building an absurd amount of LEGO sets. Her gaming hill to die on is Dragon Age 2 is the best Dragon Age.

Andrew Tachman

Andrew Tachman

Associate Narrative / Gameplay Designer

Andrew Tachman has been a writer since he first made illustrated stories at three years old. He pursued this passion at Bennington College, earning his BA by writing plays and creating costume designs, animations, and games. Working in video games has always been his dream, and he now applies his experiences in his work for Cell to Singularity's Explore Events.

James Barry

James Barry

Gameplay Programmer

James absolutely loves idle games. When he's not working on Cell to Singularity, you'll probably find him working on one of his own idle game projects. If he's not immersed in the idle genre, he's probably playing a roguelite. All time favorite games include Hades, Portal II, Red Dead Redemption II, and Transistor.

Special Thanks

Our contract team members from around the world, who help make games with us

Lorri Hopping

Lorri Hopping

Writer & Narrative Designer

Lorri Hopping began her career as a magazine editor and writer, which led to writing for video games, which led to creating and developing board games for the toy market. Along the way, she authored 50+ books for children. She's one of those creative types—word-y, food-y, geeky, game-y (oh wait).

Micah Benac

Micah Benac

Discord Community Moderator & Junior Developer

Micah Benac is a developer who is dedicated on building tools that support the community. Driven by his passion for programming, he frequently recreates features to learn and deepen his knowledge. His favorite game aesthetics are voxel games, with Teardown and Shadow of Doubt being his top two.

Jenna Dancel

Jenna Dancel

3D Artist

Jenna Dancel is a 3D Artist based in NYC. She received a BA in Graphic Design at University of San Francisco and worked as a designer in ad tech before learning 3D art and animation for games. She loves playing RPGs, turn-based strategy, and metroidvania games.