High-flying, Prey-hunting,
Baby-feeding action game

The first thing you’ll notice about Mama Hawk are its striking graphics. The game’s super bright, colorful style is half-cute, half-deranged, and all hand-drawn. Play as a mother bird who picks up animals and drops them onto her nest of hungry chicks to feed them before they starve. Experience the strangely satisfying and addictive thrill of seeing your chicks graduate the nest amid terrible/awesome puns. With a cool, strange, fierce heroine, this game is sure to entertain.

With smooth and intuitive controls, you can play the game with only one hand. Each beautiful level features a ton of unique animals, requiring different skills to outsmart them all. Mama Hawk’s small, thoughtful touches include a parallax world map, a timed ladybug spinner, and a gazillion hilarious costumes to dress up Mama.

Free to play (with the option to purchase an ad-free version). Age 7+


  • 70 levels of animal-grabbing, baby-feeding, free-flying fun, each with a variety of challenges like obnoxious skunks, prickly porcupines, and bipolar clouds
  • Over 20 unique animals to make you appreciate the beauty of nature! And then you feed them to your kids!
  • Five beautiful worlds: autumn, mountain, garden, forest, and meadow
  • Simple one-finger control scheme is easy to learn, but with a sky-high ceiling for mastery. When you get really good at Mama Hawk, the game soars (pun intended)
  • Collectible ladybug coins unlock awesome upgrades and power-ups, like Buff Wings and Health Upgrades
  • Play dress-up with over 20 different Mama costumes
  • Experience the game’s unique art style, where coloring book meets Saturday morning cartoon
  • Who needs to be a superhero when you can be MAMA HAWK? She can pick up animals thrice her size, and won’t hesitate to drop a cute bunny into her nest of hungry babies


  • iOS App Store
  • Android Google Play Store


New York artist Kati Nawrocki was fascinated with the raptors that lived in her New York neighborhood, so she recruited her husband to help her to create a game about one hawk‘s attempts to feed her family. Over the next three years, the two worked nights and weekends, filling sketchbook after sketchbook in search of the game’s visual style, developing the mechanics, and showing the prototypes at expos and play-tests.