W5: Oculus , Git, Animations

Oculus Rift / Gear VR Group Project Requirements
Due May 16th

  • Students must you git source control to manage the unity project
  • Phases 1: Create a camera on an animation path. The camera will go though an environment or a space eventually stoping at a point starting Phases 2.
  • Phases 2: Player will activate a animation clip through a button click that will chose which one of at least two paths the player will go down.
  • Phases 3: Based on phases 2 start the final camera path
  • Phases 4: Finish the experience take player to a ending space or restart experience.