SwingStar VR now on HTC Vive and Steam

By Game Update, In The News

SwingStar VR is released for Vive today on Steam for 7.99$ with a 10% launch discount. Originally release early this year for Oculus Rift and Gear VR, this new version of SwingStar is designed for the HTC Vive motion controllers. Point your Vive controller at any object in the world, then hold the trigger and gravity will swing you away.

vive_logo-420x280logo-steam-810x300
>> Buy SwingStar VR on Steam <<

Inline image 1

NEW Boss Battle

This new version of SwingStar has a gigantic boss battle where players swing to take down a giant robot, in a Shadow of the Colossus style struggle.

Inline image 4

UNLOCK Secret Levels:

Scattered across the 20 levels are hidden 4 golden Keys that unlock a corresponding mysterious floating door. If a Key is brought to a door it will open and unlock a entire new level to explore. There are 4 new secret levels to discover.

What about Oculus Support?

Players on Oculus Rift and Gear VR should update to get the new boss battle and secret levels. Not to leave Rift players behind, Oculus Touch controller support is coming very soon.

Beta test Mama Hawk

By Uncategorized

Mama Hawk is nearing completion, and it is bigger and better than ever – we have added more than ten new characters, a power up, achievements, and an updated UI.

We will be presenting the beta tomorrow at Playcrafting NYC’s big Halloween expo, and will be giving out prizes for the high score.

Help us playtest Mamahawk

Join for you to become a multi-tasking super mama (hawk).

For Android download here MamaHawk Open Beta

For iOS send a email to Kati@computerlunch.com with the title “Mamahawk beta”

SwingStarVR places at Global VR Challenge in Shanghai

By In The News, On location

SwingStar VR was selected as a finalist for the 2016 Global VR Challenge, and we were invited to attend the awards ceremony at China Joy Expo in Shanghai, China. Our game beat out 144 global competitors to win honorable mention, and as a bonus we got to explore the strangely familiar streets of Shanghai in unbearably hot and humid weather, and making friends with local VR enthusiasts and the other finalists. Amazing!

Swing Star

Levels on the way!

By Game Update, In The News

Levels on the way!

The SwingStar team is hard a work building levels and experimenting with multidimensional portal to distance worlds. We will have an update in a few weeks. We are also working on bring SwingStar to the Vive VR Headset, no official release data yet.

A floating Door. What is this sorcery?
Screen Shot 2016-05-24 at 1.11.39 PM

SwingStar is coming out this Thursday!

By Game Update, In The News

We did it – SwingStar is coming out this Thursday, and all we can say is THANK YOU!!!!!

It’s been quite an experience as a small indie studio to develop a virtual reality game, and we are extremely grateful to you all for coming out and playing the game, and for helping us with your feedback and encouragement.

cl_cv1Bss_gearBSwingStar will be out for for GearVR and Oculus Rift Thursday, May 5th or, as we like to call it, “Swinco de Mayo”: $2.99 (GearVR) and $4.99 (Oculus Rift)

Thank you again for your support, and please share the game with your friends!

PS We are currently putting finishing touches on the Vive version, which will be available soon. Also, if you are in the New York area, you can play the newest levels (not released yet) at the Playcrafting Summer Expo on May 4 at Microsoft Times Square.

ComputerLunch at PAX East

By In The News, On location

pax1At the small but very popular booth 11203 the ComputerLunchers spent three straight days demoing the game on five devices simultaneously, handing out pins, temporary tattoos and business cards from 10 to 6 straight, over 600 visitors in all. Day 1 crowds around our booth got so large that the PAX enforcers had to add guidelines to the floor for days 2 and 3, and we struggled to keep wait times short for players despite capping the game play at 8 minutes. pax boothFeedback for SwingStarVR (and the virtual reality experience in general) was overwhelmingly positive, with many players coming back (alone or with their friends), to play again and share the fun.pax_colorPAX was as epic as hoped, and a really, really well run event. The center was enormous, and filled with a deafening mix of tournaments, meet and greets, cosplay, tech demos and not entirely terrible food. The people were phenomenally friendly and interesting. Also, Genaro ran into Markiplier on the streets of Boston, and asked him for directions to the convention center.

We were extremely fortunate that we got to be a part of this wonderful event, and hope to see you there next year!