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On location

MAMA HAWK demo at Microsoft

By Game Update, In The News, On location

We were asked to demo Mama Hawk as a “favorites of PlayNYC” evening. We took the audience through the many (MANY) versions of the controls, graphics, and modes Mama Hawk has gone through in order to become today’s game. People mentioned they liked seeing the trials and errors of the development process, rather than just the final product, and I cannot wait to see other games’ evolution in the future as well. A fun night with a great turnout! Below is a video of part of our tour:

Kati representing Mamahawk with her tights, Andrew is pretty in MamaHawk pink

 

 

 

 

 

 

 

 

 

 

 

Mama at PlayNYC

By In The News, On location

Terminal 5 is the site of many wonderful concerts I’ve seen over the years, so it was a thrill to enter the venue from the back entrance, and see the venue bathed in the dappled light of the venue’s signature disco ball, and later, to roam the backstage area.

Computerlunch had a corner spot for the inaugural PlayNYC, a gaming event for our wonderful home town. We transformed our corner booth into Mama’s signature woodland forest diorama, and met many wonderful people.

Clockwise from top left: Twitch stream of Mama Hawk play-through and interview with Andrew and Kati; view of our verdant booth from the balcony at closing time on day 1; a young lady enjoying the arcade version; someone hogging ALL the passes

 

 

MamaHawk at Otakon

By On location

This was our first time to show a game at an Animé convention, in its first year in Washington, D.C. The cosplay was world-class, and though the inaugural indie gaming area was small, many new fans ended up downloading the early access version of the game from the Google Play store.

Left to right: Genaro and Andrew trying to wrestle a gold ring from Sonic; swag table as attract mode; fellow fowl enjoying catching a glimpse of the Hawk life

 

Neuromancers win VR Brain Jam

By Food for thought, In The News, On location

We somehow ended up as part of a VR super team that included Moshe Ben-Zacharia, Jonathan Oglevie, Rachél Bazelais, Scott Tongue, and neuroscientist Wick Perry for the 2017 Games for Change “VR Brain Jam”. As the creator of the impressive “Body VR”, Mo quickly emerged as the tech lead for the team. After a weekend of brain chemistry crash courses, too much Mexican food and candy, and lots of new friendships, the “Neuromancers” were chosen by their piers and the judges as the winners of the competition.

Left: Rachél and Wick discussing user journey; center: a brain chemistry diagram made out of starburst candies; right: the winning team (minus Mo)

 

 

Level up with Mama Hawk this summer

By In The News, On location

Level up with Mama Hawk this summer

We’ve been working hard on Mama Hawk tweaking the game play and polishing the levels. Right now we are looking at an end of the summer release for Mama Hawk. If you want to join the BETA please email info@computerlunch.com with the title MAMA HAWK BETA TESTER.

A big thank you to everyone who came by the MAMA HAWK booth at Five Points festival. We love watching people playing, and trying to beat each other’s scores. A shoutout to Kurt, who set the bar high with a score of 99 on the new arcade version and 127 on the classic version.

SwingStarVR places at Global VR Challenge in Shanghai

By In The News, On location

SwingStar VR was selected as a finalist for the 2016 Global VR Challenge, and we were invited to attend the awards ceremony at China Joy Expo in Shanghai, China. Our game beat out 144 global competitors to win honorable mention, and as a bonus we got to explore the strangely familiar streets of Shanghai in unbearably hot and humid weather, and making friends with local VR enthusiasts and the other finalists. Amazing!

ComputerLunch at PAX East

By In The News, On location

pax1At the small but very popular booth 11203 the ComputerLunchers spent three straight days demoing the game on five devices simultaneously, handing out pins, temporary tattoos and business cards from 10 to 6 straight, over 600 visitors in all. Day 1 crowds around our booth got so large that the PAX enforcers had to add guidelines to the floor for days 2 and 3, and we struggled to keep wait times short for players despite capping the game play at 8 minutes. pax boothFeedback for SwingStarVR (and the virtual reality experience in general) was overwhelmingly positive, with many players coming back (alone or with their friends), to play again and share the fun.pax_colorPAX was as epic as hoped, and a really, really well run event. The center was enormous, and filled with a deafening mix of tournaments, meet and greets, cosplay, tech demos and not entirely terrible food. The people were phenomenally friendly and interesting. Also, Genaro ran into Markiplier on the streets of Boston, and asked him for directions to the convention center.

We were extremely fortunate that we got to be a part of this wonderful event, and hope to see you there next year!