We were asked to demo Mama Hawk as a “favorites of PlayNYC” evening. We took the audience through the many (MANY) versions of the controls, graphics, and modes Mama Hawk has gone through in order to become today’s game. People mentioned they liked seeing the trials and errors of the development process, rather than just the final product, and I cannot wait to see other games’ evolution in the future as well. A fun night with a great turnout! Below is a video of part of our tour:
Terminal 5 is the site of many wonderful concerts I’ve seen over the years, so it was a thrill to enter the venue from the back entrance, and see the venue bathed in the dappled light of the venue’s signature disco ball, and later, to roam the backstage area.
Computerlunch had a corner spot for the inaugural PlayNYC, a gaming event for our wonderful home town. We transformed our corner booth into Mama’s signature woodland forest diorama, and met many wonderful people.
We somehow ended up as part of a VR super team that included Moshe Ben-Zacharia, Jonathan Oglevie, Rachél Bazelais, Scott Tongue, and neuroscientist Wick Perry for the 2017 Games for Change “VR Brain Jam”. As the creator of the impressive “Body VR”, Mo quickly emerged as the tech lead for the team. After a weekend of brain chemistry crash courses, too much Mexican food and candy, and lots of new friendships, the “Neuromancers” were chosen by their piers and the judges as the winners of the competition.
Level up with Mama Hawk this summer
We’ve been working hard on Mama Hawk tweaking the game play and polishing the levels. Right now we are looking at an end of the summer release for Mama Hawk. If you want to join the BETA please email firstname.lastname@example.org with the title MAMA HAWK BETA TESTER.
A big thank you to everyone who came by the MAMA HAWK booth at Five Points festival. We love watching people playing, and trying to beat each other’s scores. A shoutout to Kurt, who set the bar high with a score of 99 on the new arcade version and 127 on the classic version.
ComputerLunch is launching Mama Hawk ( For Android, iOS and PC/MAC) at PAX East 2017 in Boston from March 10th-12th. If you are attending please stop by our booth.
The Mama Hawk will be at BOOTH# 22027 Location on PAX East floor. We are near the front escalators, then walking to the Right Side.
More info soon about the launch details.
SwingStar VR is released for Vive today on Steam for 7.99$ with a 10% launch discount. Originally release early this year for Oculus Rift and Gear VR, this new version of SwingStar is designed for the HTC Vive motion controllers. Point your Vive controller at any object in the world, then hold the trigger and gravity will swing you away.
NEW Boss Battle
This new version of SwingStar has a gigantic boss battle where players swing to take down a giant robot, in a Shadow of the Colossus style struggle.
UNLOCK Secret Levels:
Scattered across the 20 levels are hidden 4 golden Keys that unlock a corresponding mysterious floating door. If a Key is brought to a door it will open and unlock a entire new level to explore. There are 4 new secret levels to discover.
What about Oculus Support?
Players on Oculus Rift and Gear VR should update to get the new boss battle and secret levels. Not to leave Rift players behind, Oculus Touch controller support is coming very soon.
SwingStar VR was selected as a finalist for the 2016 Global VR Challenge, and we were invited to attend the awards ceremony at China Joy Expo in Shanghai, China. Our game beat out 144 global competitors to win honorable mention, and as a bonus we got to explore the strangely familiar streets of Shanghai in unbearably hot and humid weather, and making friends with local VR enthusiasts and the other finalists. Amazing!
New patch for SwingStar the best VR Swinging game is now available. Update to get Eight new levels, massive performance improvements, tons of new art content, and new secret levels to unlock! The patch is now live on the store. Play SwingStar for both the Gear VR and Oculus Rift.
Enjoy the images form some of the new levels. What could that key floating around do?