SwingStar VR is released for Vive today on Steam for 7.99$ with a 10% launch discount. Originally release early this year for Oculus Rift and Gear VR, this new version of SwingStar is designed for the HTC Vive motion controllers. Point your Vive controller at any object in the world, then hold the trigger and gravity will swing you away.
NEW Boss Battle
This new version of SwingStar has a gigantic boss battle where players swing to take down a giant robot, in a Shadow of the Colossus style struggle.
UNLOCK Secret Levels:
Scattered across the 20 levels are hidden 4 golden Keys that unlock a corresponding mysterious floating door. If a Key is brought to a door it will open and unlock a entire new level to explore. There are 4 new secret levels to discover.
What about Oculus Support?
Players on Oculus Rift and Gear VR should update to get the new boss battle and secret levels. Not to leave Rift players behind, Oculus Touch controller support is coming very soon.
Mama Hawk is nearing completion, and it is bigger and better than ever – we have added more than ten new characters, a power up, achievements, and an updated UI.
We will be presenting the beta tomorrow at Playcrafting NYC’s big Halloween expo, and will be giving out prizes for the high score.
Help us playtest Mamahawk
Join for you to become a multi-tasking super mama (hawk).
For Android download here MamaHawk Open Beta
For iOS send a email to Kati@computerlunch.com with the title “Mamahawk beta”
SwingStar VR was selected as a finalist for the 2016 Global VR Challenge, and we were invited to attend the awards ceremony at China Joy Expo in Shanghai, China. Our game beat out 144 global competitors to win honorable mention, and as a bonus we got to explore the strangely familiar streets of Shanghai in unbearably hot and humid weather, and making friends with local VR enthusiasts and the other finalists. Amazing!
New patch for SwingStar the best VR Swinging game is now available. Update to get Eight new levels, massive performance improvements, tons of new art content, and new secret levels to unlock! The patch is now live on the store. Play SwingStar for both the Gear VR and Oculus Rift.
Enjoy the images form some of the new levels. What could that key floating around do?
Levels on the way!
The SwingStar team is hard a work building levels and experimenting with multidimensional portal to distance worlds. We will have an update in a few weeks. We are also working on bring SwingStar to the Vive VR Headset, no official release data yet.
A floating Door. What is this sorcery?
We did it – SwingStar is coming out this Thursday, and all we can say is THANK YOU!!!!!
It’s been quite an experience as a small indie studio to develop a virtual reality game, and we are extremely grateful to you all for coming out and playing the game, and for helping us with your feedback and encouragement.
SwingStar will be out for for GearVR and Oculus Rift Thursday, May 5th or, as we like to call it, “Swinco de Mayo”: $2.99 (GearVR) and $4.99 (Oculus Rift)
Thank you again for your support, and please share the game with your friends!
PS We are currently putting finishing touches on the Vive version, which will be available soon. Also, if you are in the New York area, you can play the newest levels (not released yet) at the Playcrafting Summer Expo on May 4 at Microsoft Times Square.
At the small but very popular booth 11203 the ComputerLunchers spent three straight days demoing the game on five devices simultaneously, handing out pins, temporary tattoos and business cards from 10 to 6 straight, over 600 visitors in all. Day 1 crowds around our booth got so large that the PAX enforcers had to add guidelines to the floor for days 2 and 3, and we struggled to keep wait times short for players despite capping the game play at 8 minutes. Feedback for SwingStarVR (and the virtual reality experience in general) was overwhelmingly positive, with many players coming back (alone or with their friends), to play again and share the fun.PAX was as epic as hoped, and a really, really well run event. The center was enormous, and filled with a deafening mix of tournaments, meet and greets, cosplay, tech demos and not entirely terrible food. The people were phenomenally friendly and interesting. Also, Genaro ran into Markiplier on the streets of Boston, and asked him for directions to the convention center.
We were extremely fortunate that we got to be a part of this wonderful event, and hope to see you there next year!
A big thank you to The Metropolitan Museum of Art’s Media Lab in New York for inviting Computerlunch to present SwingStar VR on their new media/ virtual reality night. Photo credit: Marco Antonio Castro Cosio