MAMA HAWK demo at Microsoft

By | Game Update, In The News, On location

We were asked to demo Mama Hawk as a “favorites of PlayNYC” evening. We took the audience through the many (MANY) versions of the controls, graphics, and modes Mama Hawk has gone through in order to become today’s game. People mentioned they liked seeing the trials and errors of the development process, rather than just the final product, and I cannot wait to see other games’ evolution in the future as well. A fun night with a great turnout! Below is a video of part of our tour:

Kati representing Mamahawk with her tights, Andrew is pretty in MamaHawk pink

 

 

 

 

 

 

 

 

 

 

 

Mama at PlayNYC

By | In The News, On location

Terminal 5 is the site of many wonderful concerts I’ve seen over the years, so it was a thrill to enter the venue from the back entrance, and see the venue bathed in the dappled light of the venue’s signature disco ball, and later, to roam the backstage area.

Computerlunch had a corner spot for the inaugural PlayNYC, a gaming event for our wonderful home town. We transformed our corner booth into Mama’s signature woodland forest diorama, and met many wonderful people.

Clockwise from top left: Twitch stream of Mama Hawk play-through and interview with Andrew and Kati; view of our verdant booth from the balcony at closing time on day 1; a young lady enjoying the arcade version; someone hogging ALL the passes

 

 

MamaHawk at Otakon

By | On location

This was our first time to show a game at an Animé convention, in its first year in Washington, D.C. The cosplay was world-class, and though the inaugural indie gaming area was small, many new fans ended up downloading the early access version of the game from the Google Play store.

Left to right: Genaro and Andrew trying to wrestle a gold ring from Sonic; swag table as attract mode; fellow fowl enjoying catching a glimpse of the Hawk life

 

Neuromancers win VR Brain Jam

By | Food for thought, In The News, On location

We somehow ended up as part of a VR super team that included Moshe Ben-Zacharia, Jonathan Oglevie, Rachél Bazelais, Scott Tongue, and neuroscientist Wick Perry for the 2017 Games for Change “VR Brain Jam”. As the creator of the impressive “Body VR”, Mo quickly emerged as the tech lead for the team. After a weekend of brain chemistry crash courses, too much Mexican food and candy, and lots of new friendships, the “Neuromancers” were chosen by their piers and the judges as the winners of the competition.

Left: Rachél and Wick discussing user journey; center: a brain chemistry diagram made out of starburst candies; right: the winning team (minus Mo)

 

 

Level up with Mama Hawk this summer

By | In The News, On location

Level up with Mama Hawk this summer

We’ve been working hard on Mama Hawk tweaking the game play and polishing the levels. Right now we are looking at an end of the summer release for Mama Hawk. If you want to join the BETA please email info@computerlunch.com with the title MAMA HAWK BETA TESTER.

A big thank you to everyone who came by the MAMA HAWK booth at Five Points festival. We love watching people playing, and trying to beat each other’s scores. A shoutout to Kurt, who set the bar high with a score of 99 on the new arcade version and 127 on the classic version.

Mama Hawk at Pax East 2017

Mama Hawk launching @ PAX EAST 2017

By | In The News

ComputerLunch is launching Mama Hawk ( For Android, iOS and PC/MAC) at PAX East 2017 in Boston from March 10th-12th. If you are attending please stop by our booth.

The Mama Hawk will be at BOOTH# 22027 Location on PAX East floor. We are near the front escalators, then walking to the Right Side.

More info soon about the launch details.

 

SwingStar VR

SwingStar VR Demo

By | Uncategorized

SwingStar Demo for Vive avalibile now!

We wanted to give players a chance to try the SwingStar gameplay before you buy so we created demo. You can get the demo from are Steam store page or the demo is also available on our itch.io page.

SwingStar VR Demo Vive Steam
SwingStar VR Demo Vive itch.io 

Gear VR SwingStar Demo OUT NOW!

We also released a Free SwingStar Demo for the Samsung Gear VR. Get the Gear VR SwingStar Demo.

SwingStar Patch update

While we were creating the demo we also update a few things in the main game.

– Updated background themes (Sky levels, tutorial scenery
and level 4).
– Patched a major bug causing some Gear VR phones to crash on startup.

Oculus Rift Touch Controller Support

We are currently working on getting oculus rift touch controller support in SwingStar. Once we have implementing the touch controller we also plan to move SwingStar out of the Early release section on the Rift store.

5 New levels, Cloud blocks, Animated Hand.

By | Uncategorized

Update you game on Tuesday (1/17) and get the new patch which includes 5 thrilling levels, a new power up block type the Cloud Mover. We fixed the bug where opening a secret doors would erase stars on that level. We redid the graphics in the canyon levels. The kid also got a new animated helmet hand, so fancy.

Screen Shot 2017-01-16 at 9.24.37 PM

Help us by writing a review.

If you are enjoying SwingStar VR and want future updates with exciting levels and fun features, you can help support the game development by leaving a review. A review helps us promote the game a lets people know the game is worth playing.

Keep on Swinging.