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We work at the Gumbo Games collective offices (195 Plymouth St Floor 2, Brooklyn, NY 11201), in Dumbo Brooklyn. It’s right across the river from downtown NYC. Close to the A (Blue) and F (Orange) lines.
Andrew Garrahan is a New York based artist, programmer and game developer. His clients have included Adult Swim, OMG Pop (now: Zynga), Redbull, IBM, FakeLove, the Mill, History Channel, Nestle, Bulgari and Rayban. Andrew teaches game design at NYFA ( New York Film Academy ), and has taught iPhone programming at NYU and the School of Visual Arts. Currently teaching a intensive VR Unity class at Playcrafting. FAVORITE GAMES: Super Mario World, System Shock 2 and Demon's Souls.
Kati Nawrocki is an illustrator, artist, and gif enthusiast based in New York. Since studying fine arts at Pratt Institute in Brooklyn, she has not stopped drawing. She loves to travel (Kati's Big City Tales), going to concerts (musikati) and doing research, all of which informs her children's books and games. She twitters @katinawrocki
A veterinarian with game design ambitions, Genaro traveled from Mexico to make his own splash in the game dev industry! If video games did not exist he would probably I would be building my own army of killer bees to take over the world. Good things game exists!
Graduated with his masters in Game Design and Development from Rochester Institute of Technology in 2012, and currently working on Galactose: Pastries in Space and Swing Star. His interests include Computer Graphics, Shaders and Engine Development. John is also an avid VR developer and enthusiast.
João Escarlate is a brazilian game designer and programmer based in brooklyn. Learned how to code with the creators of the Lua programing language at Rio. Besides doing VR level design for Swing Star, João also works as a programmer for Simple Machine and Teacher Assistant for the coding classes at NYFA.
Born and raised in Moscow, Elena began her game-related career as a localization QA in one of Russia's biggest game companies - Mail.ru. Yes, she got to play games for a living! Of course, it was more than just playing games, and the 2.5 years in the industry motivated her to search for something more. That's how she ended up in New York in a 1-year game design program at NYFA and now she works as a data analyst for Superdata, a market research company that works exclusively with video games.