Founded in 2009 by husband and wife team Andrew Garrahan and Kati Nawrocki, Computer Lunch game studio was formed with the goal of creating games that playfully explore the world around us.
Have a question, comment, or suggestion about one of our games? Want to get in touch with us? Drop us a line anytime at firstname.lastname@example.org
When not working from home, Computer Lunch can be found at the Gumbo Games collective offices in Dumbo, Brooklyn.
Looking to join our team? You can find our active job listings HERE.
For over a decade, Computer Lunch has been using games to investigate everything from physics and biology to technology and natural history. Our small team works together to find creative solutions to problems, craft beautiful worlds, and develop innovative and fun gameplay.
Andrew Garrahan is a New York based artist, programmer and game developer. His clients have included Adult Swim, Zynga, Redbull, IBM, FakeLove, the Mill, the History Channel, Nestle, Bulgari and Rayban. Andrew has previously taught game design and programming at NYFA, NYU, SVA, and Playcrafting. His favorite games are Super Mario World, System Shock 2, and Demon's Souls.
Kati Nawrocki is an illustrator, artist, and gif enthusiast based in New York. Since studying fine arts at Pratt Institute in Brooklyn, she has not stopped drawing. She loves to travel (Kati's Big City Tales), going to concerts (musikati) and doing research, all of which informs her children's books and games.
John Rhee is a Microsoft Excel drone turned indie game developer. When he's not working on Cell to Singularity, you can find him making other stuff, eating, or assembling furniture at Gumbo. His favorite games include Quake II, Into the Breach, and Morrowind, and according to him, VI and Tactics are the best Final Fantasies.
Nyssa Shaw-Smith Gendelman is a writer and illustrator based in Brooklyn. She received her BFA in screenwriting from New York University and wrote for film and television before branching out into video games. In her spare time she enjoys traveling, painting, cooking, and playing RPGs.
Emily Grimaldi is an artist, producer, and Brooklynite. Having graduated from the School of Visual Arts for Film & Video, she transitioned into the gaming industry while working for Jump Ramp Games, Endless Entertainment, and as Lead Artist for indie game The Beach. When she’s not lurking on Cell To Singularity’s Instagram page, you can find her drawing, solving fictional murders, or fangirling over insects.
Ryan Su is a Game Developer based in Brooklyn. He has a masters in digital media from New York University though his undergrad was in engineering. In his free time, Ryan enjoys playing games as well as making games. His favorite video game genres are RPGs.
Genaro Vallejo Reyes is a game developer based in Massachusetts. After receiving his BFA in Veterinary Medicine at Mexico, he decided to pursue his dream of being a game designer and moved to New York City. He has worked in American and Mexican game studios and co-developed the indie game Borders. During his downtime, Genaro enjoys playing competitive strategy, RPG, and fighting games, and coming up with ideas for board games.
While earning her BFA in Fine Arts at the Pratt Institute, Olga Andreyeva stumbled upon the world of indie games. Five years later, with dozens of games under her belt, she continues her work in New York City (as a 2d, technical, marketing, UI, graphic, animation, whatever-needs-to-be-done kind of artist). She also continues to plug away at her fantasy webcomic, Xantara, on the side. Her newest hobbies include baking sourdough and playing ACNH.
Jenna Dancel is a 3D Artist based in NYC. She received a BA in Graphic Design at University of San Francisco and worked as a designer in ad tech before learning 3D art and animation for games. She loves playing RPGs, turn-based strategy, and metroidvania games.