At the small but very popular booth 11203 the ComputerLunchers spent three straight days demoing the game on five devices simultaneously, handing out pins, temporary tattoos and business cards from 10 to 6 straight, over 600 visitors in all. Day 1 crowds around our booth got so large that the PAX enforcers had to add guidelines to the floor for days 2 and 3, and we struggled to keep wait times short for players despite capping the game play at 8 minutes. Feedback for SwingStarVR (and the virtual reality experience in general) was overwhelmingly positive, with many players coming back (alone or with their friends), to play again and share the fun.PAX was as epic as hoped, and a really, really well run event. The center was enormous, and filled with a deafening mix of tournaments, meet and greets, cosplay, tech demos and not entirely terrible food. The people were phenomenally friendly and interesting. Also, Genaro ran into Markiplier on the streets of Boston, and asked him for directions to the convention center.
We were extremely fortunate that we got to be a part of this wonderful event, and hope to see you there next year!
A big thank you to The Metropolitan Museum of Art’s Media Lab in New York for inviting Computerlunch to present SwingStar VR on their new media/ virtual reality night. Photo credit: Marco Antonio Castro Cosio